There is also a new loading screen with more detailed information and more interactive elements, of which Firaxis says it is a hint to other large onion revisions that come. That said, players have already complained that it doesn't look very nice, because the 2D leader assets that appear on it are uncomfortably scaled and look blurry.
The remaining changes are largely in balance and systems related. Trade beef can now travel by country, which means that treasure ships no longer get stuck in lakes, and there are broader strategic options for tackling the economic path in the reconnaissance age. A considerable attempt has been made to revise the focus of the city, including the addition of a few new, and the long -awaited Nerf of the Focus of Hub Town; It now offers +1 influence per connected city instead of two, although that is still not enough to make the hub city, well, not overwhelmed.
You can find a number of other small balance adjustments in the Patchnotities, including new city states bonuses, pantheons and religious beliefs, among other things.
Finally, and perhaps the most important thing for some, you can now give a command to stroke the dog's dog.
Subsequent steps
As far as I can see, there are still two major traditional functions that are waiting for fans: AutoExplore for explorations and support for Multiplayer from HotSeat. Firaxis says it works on both, but neither has made it up to 1.2.2. Players have also asked for further onion overhaul. Firaxis says they come too.
When Civilization VII Launched, I wrote that I really enjoyed it, but I also pointed to bugs and balanced changes and noted that it would not please traditionalists. For some players, the assessment said that it might be better to wait. We have done a follow -up article for about a month, where we interviewed the developers. But that was still during the “fix things that are on fire.”
More than every earlier update, today's 1.2.2 is the first to seem like a natural jumping point for people who have followed a wait -and -see approach.
It is quite common that this type of strategy games do not really get completely on their pass to weeks or even months of updates. Civilization VIIThe UI problems made it a particularly remarkable example of that trend, but the good news is that it also follows the same path as the games before the good support received after the launch: it is slowly becoming a game that a wider range of CIV fans can enjoy.