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Kirby and the Forgotten Land runs smoothly as a Kirby game should

    Laat je niet misleiden door deze afbeelding: het 3D-avontuur van <em src=

    enlarge Don’t be fooled by this image –KirbyThe 3D adventure is far from an open world game.

    Kirby and the Forgotten Land was the first game i played for review after sinking tens of hours into it Elden Ring† That’s a bit like jumping from an ice bath straight into a pool heated to exactly your body temperature.

    Like a warm pool, KirbyThe first full 3D adventure is so inviting you’ll hardly notice you’re playing a game. In true franchise tradition, the game offers little resistance and a lot of guidance through a real theme park filled to the brim with a wide variety of pleasant distractions and secrets to discover.

    In a sense it is the anti-Elden Ringa perfect palate cleanser for those who have overdosed on video game punishment lately.

    A new dimension

    From the start, the most striking thing about Forgotten Land is the contrast between the candy-covered characters and the dilapidated, semi-realistic setting. There’s a sense of surrealism as you see a pink blob fighting a giant hammer-wielding monkey amid crumbling, moss-covered buildings. Somehow the incongruity works though, and the game remains fun to watch the whole time.

    while previous Kirby games have used 3D polygons to add some depth to their presentation, the franchise gameplay is generally limited to a single 2D plane (except for minigames like Kirby 3D RumbleForgotten Land is a big step for the franchise that has been waiting for its Super Mario 64-style full-3D moment for decades.

    Haven't you always wanted to explore the dilapidated ruins of a shopping center with Kirby?
    enlarge Haven’t you always wanted to explore the dilapidated ruins of a shopping center with Kirby?

    Despite the extra dimension, however, you may not Super Mario Odyssey-style open world here. Nearly every level is still a mostly straight path from point A to point B, with very little room for unguided exploration or going back. You may occasionally come across a short hidden branch leading back to the main path, but for the most part this is an unmistakable Crash Bandicootstyle takes over the design at 3D level.

    The player can’t even control the camera directly, because there is only one perspective that makes sense: the one that points forward. The game uses this quirk to its advantage and hides a lot of secrets in ways that are hard to spot from the fixed perspective.

    Levels that seem wide open are usually anything but.
    enlarge Levels that seem wide open are usually anything but.

    Searching for those hidden bits in the busy landscape provides much of the optional challenge in the game. There is a seemingly endless number of collectibles to find, and while some are behind timer-based challenges, most simply have to be picked from the environment. In a sense, that’s part of Forgotten Land somewhat reminiscent of a simple hidden object game.

    Mo’ mouthful, mo’ trouble

    Despite the game’s 3D expansion, Kirby’s signature ability to copy moves from certain swallowed enemies still stands out, at times offering multiple ways to defeat a boss or take on a challenge. For the most part, though, the “correct” ability is obvious and offered nearby – you’ll need the digging skill to dig under a fence, for example, or the ice ability to skate over lava.

    This time, those skills can be permanently upgraded – bombs become homing bombs, a sword becomes a giant sword, and so on. Occasionally, these upgrades present trade-offs between power and speed that must be taken into account. Usually, though, they bolster Kirby to the point where some of the most overpowering abilities make it trivial to roll carelessly through entire screens of enemies.

    Screenshots you can hear.
    enlarge Screenshots you can hear.

    To earn the items needed to unlock these skill upgrades, you’ll need to work your way through dozens of short, thematic “treasure trail” phases that run parallel to the main game. These levels essentially serve as comprehensive tutorials that explain advanced techniques while providing an additional time-based challenge for players looking to test their reflexes.

    In Forgotten LandKirby’s abilities expand (pun intended) with the eerily named ‘mouthful mode’. Instead of stealing powers from enemies, Kirby can now wrap his jelly-like body around specific objects in the environment, while taking on a new shape and themed moves. These “mouthful” objects range from the straightforward (a car that powers racing minigames) to the mundane (a traffic cone that can tilt to squeeze through cracks in the ground) or the bizarre (a giant staircase that can waddle around and fall over). crush enemies).