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great sims provide an immersive experience

    Accessible racing is the name of the game, so the first four (out of five) difficulty levels lean towards the easier side of things: if you want to change your own gears rather than letting the computer do it for you, you have to choose Elite, which also disables traction control and racing line.

    At first I thought this might be a little intimidating, but I was wrong. While I don't claim to be anything like a sim racing alien, as long as you're progressive with the throttle and don't just treat it like an on-off switch, the cars are actually extremely drivable, and you don't. You don't have to be Max Verstappen to catch a car as it starts to break sideways.

    Predictably, this footage comes from the only race I didn't win: a last lap ride took me from 1st to 8th. Fear not, reader, I won the other four of the five.

    “What we actually found, quite naively, was that there was actually a subset of people who really wanted to take their skills to the next level – no driving line, all manual gears, like all that stuff,” Williams said. . “And because of the way we built the underlying system that runs rFactorit was quite easy for us to add that new skill level within a week.”

    The Vesaro sims shake you back and forth in your seat, and there's good feedback from the steering wheel, although the force feedback has been dialed back quite a bit, out of respect for the large number of expected players. “There are some limits we have to adhere to to make sure people don't break their wrists and things like that. You can't set force feedback to 100 percent in rFactor and then 100 percent in Moza [the wheelbase] to give you 200 percent force feedback – people wouldn't have a good time,” Williams said.